Angler's Island is the nearby island John points out during the moonshine-still repair quest in the DREADMOOR demo. He says you can see it from the lodging-house balcony, making that a useful landmark before you board the boat. Go there for Coral Fiber, then gather the other repair supplies around the trading post.
Use the lodging-house balcony as your landmark
The question of the DREADMOOR Anglers Island location comes up when John the Fifth refuses to open the dry dock until his damaged still is fixed. His directions identify a close island visible from the place where you spent the opening night.
Return to that balcony if you need to orient yourself, then use the active gathering objective to guide the short boat trip. The recorded route does not establish a precise compass bearing or permanent coordinate pair, so the balcony and quest destination are more reliable references than an invented map location.
The official DREADMOOR Demo description places the story around a remote settlement and surrounding islands. Angler's Island belongs to this opening area rather than a demonstrated route across the entire main-game world.
Get the gathering quest and prepare the boat
Follow the opening fishing lesson and speak to the traders about the dry dock. They send you to John, whose repair request identifies Coral Fiber, slime-producing beetles, and iron barrels.
Before leaving, continue the traders' fuel instructions. In the documented demo, you process the Snapper catch, feed the fuel larva, and refill the boat. That prepares you for the gathering trip instead of relying on the starting tank to last indefinitely.
You do not need to finish the dry-dock repair sequence before visiting the island: collecting these supplies is what unlocks that next stage.
Gather Coral Fiber on the island
Dock at the indicated island and use the axe on the harvestable coral growth to gather fiber. Search accessible containers while you are ashore, but keep the repair checklist as your immediate target.
Player experience in Mr Feudal's demo playthrough follows the island visit and harvesting step after John's directions. The demo-labelled dialogue recording also identifies the island as the Coral Fiber destination.
The current evidence does not establish that every decorative coral object can be harvested, or provide a confirmed universal respawn timer. Use the growths that respond to the game's interaction system.
Distinguish the island from the other supply stops
John separates the Coral Fiber destination from the rocks behind the trading post, where he points out beetles producing adhesive slime and the iron barrels. Finding the island is one part of the still-repair trip; it does not mean all materials are gathered from the same spot.
Collect what the active checklist requires, return to repair the still, then speak to John for the Dry Dock key. If the next objective sends you elsewhere, follow that step rather than continuing to search Angler's Island for a key it does not award.
FAQ
Where is Angler's Island?
It is close to the opening settlement and visible from the lodging-house balcony, according to John's demo dialogue.
Why am I going there?
The still-repair quest sends you there for Coral Fiber.
How do I collect the fiber?
Use the axe on the harvestable coral growth at the quest destination.
Is the Dry Dock key on the island?
The documented route gives the key through John after repairing his still, not as an island pickup.